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White Day School Walkthrough
white day school walkthrough


















Edes from the Day of the Date hereof unto the full end. The PS2 guide is too outdated and different to be used for the Remake.White Day:a labyrinth named school_20171017230107He shall serve the said Mr. 23 listopada 2017 o 16:01 This game needs an official walkthrough guide This game is very niche, and as a result does not have an official English guide for the game. White Day: A Labyrinth Named School > Dyskusje og&243 lne > Szczeg&243 y wtku.

Game » consists of 2 releases. White Day: A Labyrinth Named School. However, things take a turn for the worse as he struggles to survive the supernatural horrors and a possessed janitor that roams the schools corridors. He is a stout Patriot and will.A boy sneaks into his school at night to plant a chocolate in the desk of the girl he likes.

White Day School Walkthrough Code Is Hidden

On the chalkboard, a four sets of letters are shown. To see it, the room must be dark, but turn on your lighter. The hint to the code is hidden at the Student Department Office. This puzzle was a little bit too obscure for my taste, but I believe I figured it out by now. We have just finished a round of parent/teacher conferences at Seymour High School.Once you have collected the maps, head towards the double doors towards the Home Economics room and it will unlock.Hello everyone.

He is more likely to find you if you run and turn on the lights. Use your saves sparingly.Now you can go through the double doors to the main 1st floor corridor.Meet the janitor, literally the worst thing in the game. Things past this point are a threat to you. To solve the puzzle, turn the left wires twice, the middle once and the right once.Work your way through the cut scene and dialogue options until you can move again.NOW YOU MAY WANT TO CONSIDER SAVING. To turn off the alarm, open the grey box on the wall directly opposite the vent you entered from.

Once you have gotten out of his eyeline and he a decent distance behind you, hide behind objects in dark rooms and wait for him to go off alert.After the cut scene and dialogue, you should turn on the lights just to get the lighter from the desk. If he spots you, closing doors behind you and taking the stairs slows him down. You may think you are keeping good track of him but he can warp to any location he wants, generally the floor you are on.

white day school walkthrough

Go into the hiking club and pick up the repellent spray. Timed missions vary in time depending on difficulty, they also disable the janitor which is a godsend.Grab the key from the floor and head back to the corridor you saw the hanged girl in. Collect the doodle in this corridor.Once you reach the end, check the door and backtrack all the way to the classroom corridor.Welcome to the first boss.

It should always be a combination of the numbers 2 4 5 and 9.Open the safe and get the corrosive inside.Now you need to kill all the weird looking plants around the school.The plants on the second floor are in the alcove by the toilets, next to the double doors in the same room and opposite the broadcasting room. Go to the closet and match the years to the amount of medals. There will be a note hinting towards the combination.

Use your lighter near the blackboard to reveal the next puzzle.Head to the principal’s office and use the code you got from the puzzle to open the door. Head to the main area.Head to the second floor and collect the painting piece from the wall before heading to the student department office. Approach him and prepare for basic QTEs.You HAVE to examine the noise during this cut scene or you will not be able to follow Ji-Min’s route.Now you may use the seal on the door by the 1st floor stairway and progress to the next area.The janitor is back in this area, just a quick warning so tread carefully straight off the bat because he has supersonic hearing and sight on any difficulty above easy.First things first, go to the night duty room and collect the lost and found key.Go into the nurse’s office search the blue jacket on the chair to collect the student department key.

white day school walkthrough

Walking counter clockwise or running into Sung-A results in instant death.Go down the main corridor and avoid the enemies, go down the stairs and into main building 2.After the cut scene you have to be an absolute beast at QTE’s and then the game is over.To get the Jasmine ending, select these dialogue options. Collect the inhaler from her pocket.You need to collect the tiles in a particular order and you must walk through the labyrinth clockwise. She will occasionally look behind her to make sure to stay out of sight.After that god awful trailing mission, make your way to the main hall. Doing anything other than following her will result in instant death. You cannot go to the next location, you cannot wait elsewhere.

white day school walkthrough